Go tutorials
Thirty Go lessons arranged as beginner, intermediate, and advanced board drills. Learn the rules, get stronger at fighting and direction, then work into sabaki, ko accounting, endgame precision, and AI review discipline.
Beginner Go tutorials
Learn the rules, see why moves matter, and finish clean 9x9 games without guessing.
- First Stones, First Goals: Understand the board, turn order, and the goal of controlling area.
- Liberties, Atari, and Capture: Count how stones breathe, get threatened, and leave the board.
- Legal Moves and Game Flow: Know why moves are accepted, rejected, repeated, passed, or scored.
- Connections, Cuts, and Shape: Recognize when stones are working together and when they can be split.
- Corners, Sides, Center: Use the simplest opening priority on 9x9, 13x13, and 19x19.
- Life, Death, and Eyes: Understand why some groups can never be captured and others are in trouble.
- Territory and Influence: Separate secure points from future potential before you invade.
- Fighting Basics: Fight with a plan instead of reacting to every threat.
- Endgame and Scoring: Finish games cleanly and understand the score screen.
- Review and Improve: Turn each game into one clear habit for the next game.
Intermediate Go tutorials
Turn rule knowledge into direction, shape, counting, ko judgment, and confident 13x13 plans.
- Shape That Works: Build groups that stay connected, light, and hard to attack.
- Direction of Play: Choose moves that face the biggest future area, not just the local exchange.
- Joseki With a Reason: Pick corner patterns by whole-board purpose instead of memorized habit.
- Sente, Gote, and Initiative: Recognize real pressure and know when to answer or tenuki.
- Reducing Before Invading: Shrink frameworks safely before you dive in too deeply.
- Invasion and Settling: Enter large areas with a realistic plan for eyes, connection, or sacrifice.
- Life and Death Status: Classify groups as alive, dead, unsettled, or worth attacking.
- Counting While Playing: Estimate the score early enough to choose the correct plan.
- Ko Value and Threats: Fight ko only when the prize and threats justify it.
- Whole-Board Judgment: Combine shape, direction, score, initiative, and group safety into one choice.
Advanced Go tutorials
Practice positional judgment, sabaki, probes, ko accounting, yose, and engine review discipline.
- Whole-Board Positional Judgment: Choose from count, weak groups, influence, and tempo together.
- Thickness vs Territory: Learn when outside strength is worth more than immediate points.
- Attack for Profit: Attack to gain territory, shape, sente, or direction, not just to kill.
- Sabaki Under Pressure: Make light, flexible shape when surrounded or reduced.
- Probes and Asking Moves: Use small forcing questions to reveal the opponent's plan before committing.
- Forcing Sequences and Sente Accounting: Distinguish real kikashi from moves that only look urgent.
- Invasion Timing: Decide when to invade, reduce, prepare, or tenuki.
- Ko Strategy as Resource Management: Treat ko as a whole-board fight over threats, value, and timing.
- Endgame Precision: Convert advantages cleanly through sente, gote, and reverse sente choices.
- Reviewing With AI and Engine Humility: Use engine review as a teacher without outsourcing your own reading.