Whole-Board Judgment
Combine shape, direction, score, initiative, and group safety into one choice.
Intermediate lesson. Board: 19x19. Estimated time: 11 minutes. Concepts: judgment, weak groups, plan.
Reference notes
- Identify the weakest group before choosing a big move.
- Compare attack, defense, territory, and endgame value.
- Tenuki when local play is settled and the board has a bigger question.
Practice prompt
Choose one move for each plan: attack, defend, reduce, and tenuki.
Review check
Write the reason for your actual move before checking the result.